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The Java Specialists' Newsletter
Issue 010 2001-02-22
Category:
GUI
Java version: Writing GUI Layout Managersby Dr. Heinz M. Kabutz
Welcome to the 10th issue of "The Java(tm) Specialists'
Newsletter". It has been a lot of fun writing these
newsletters, especially since there is soooo much to write
about in Java. Today I heard about some cases where in the
JDK 1.3 the GUI threads get started which were not started in
JDK 1.2.2. The effect is that command-prompt driven server
code suddenly did not shut down anymore. An example is at
the end of this newsletter thanks to James Pereira, Technical
Director of Foundation Technologies, one of very few directors
who still finds time to actually write Java code. He promised
me a newsletter on class versioning with multiple ClassLoaders
which should be very interesting. These differences in Java
VMs harks of the days when we used to use C macros (#ifdef)
to distinguish between versions of a 8087 FP chip used on a
specific machine. At the rate Java gets changed, we have to
be VERY careful to not rely on the existence of certain bugs.
But now, let's go back a few years, when JBuilder 2.0 had just
come out. In those days, the GridBagLayout was not supported
as well as in the later JBuilder versions, so we tried to avoid
using it where possible. If you want to age quickly, try and
maintain some GridBagLayout code written by someone else ...
A colleague of mine wanted to do a screen layout similar
to BorderLayout but with different rules. The rules for
BorderLayout are that the layout manager allocates preferred
height for North and South components, then preferred width
for East and West components, and the rest goes to Center.
He wanted to have Left, Middle and Right components where the
Middle took on its preferred width and Left and Right took on
the remaining width shared equally. It would look like this:
OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOOaaaaOOOOOOOOOO
OOOOOOOOOOaaaaOOOOOOOOOO
OOOOOOOOOOaaaaOOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO
if we resized the screen, it would look like this:
OOOOOOOOOOOOOO OOOOOOOOOOOOOO
OOOOOOOOOOOOOO OOOOOOOOOOOOOO
OOOOOOOOOOOOOO OOOOOOOOOOOOOO
OOOOOOOOOOOOOOaaaaOOOOOOOOOOOOOO
OOOOOOOOOOOOOOaaaaOOOOOOOOOOOOOO
OOOOOOOOOOOOOOaaaaOOOOOOOOOOOOOO
OOOOOOOOOOOOOO OOOOOOOOOOOOOO
OOOOOOOOOOOOOO OOOOOOOOOOOOOO
OOOOOOOOOOOOOO OOOOOOOOOOOOOO
or
OOOOOOO OOOOOOO
OOOOOOOaaaaOOOOOOO
OOOOOOOaaaaOOOOOOO
OOOOOOOaaaaOOOOOOO
OOOOOOO OOOOOOO
We tried the standard way of combining layout managers with
panels but were unable to do this layout. In those days without
decent GridBagLayout tool support we were very hesitant to
hack around with that monster layout. (Incidentally, the same
type of layout is used by the jGuru crew to demonstrate that
you need the GridBagLayout, so they also did not seem to get
it right with normal layout managers.)
This caused me to try and write my own Layout Manager, which
I called the WildLayoutManager, named after my ex-colleague,
who is.
Would you like to really understand Java concurrency? Join us for an
in-depth study of how threading works in Java. During the course,
you will learn how to write correct and fast multi-threaded Java code.
Please
click here if you would like to learn more. Writing your own GUI Layout Manager
It is actually increadibly straightforward writing your own
layout manager. This layout manager took me one lunch time,
i.e. less than 1 hour. Permanent employees at that company
get free lunches, but as a contractor I had to pay, so I
programmed instead of ate in those days. Nowadays I simply
talk about work during lunch and charge the time ;-)
Seriously, it really is easy. When I tell people that I've
written my own LayoutManager to do the layout for me they get
all boggle-eyed and start holding up crucifixes, garlic or
search for the silver bullet. (Those in the know, know that
there is no silver bullet for software development.)
//: WildLayoutManager.java
import java.awt.*;
public class WildLayoutManager implements LayoutManager {
// these are the constraints possible with the WildLayoutManager
public static final String LEFT = "Left";
public static final String RIGHT = "Right";
public static final String MIDDLE = "Middle";
// We keep handles to three components, left, right and middle
private Component left;
private Component right;
private Component middle;
// we need to be able to add components. if two components are added
// with the same constraint we keep the last one
public void addLayoutComponent(String name, Component comp) {
if (LEFT.equals(name)) {
left = comp;
} else if (RIGHT.equals(name)) {
right = comp;
} else if (MIDDLE.equals(name)) {
middle = comp;
} else {
throw new IllegalArgumentException(
"cannot add to layout: unknown constraint: " + name);
}
}
// here we remove the component - first find it!
public void removeLayoutComponent(Component comp) {
if (comp == left) {
left = null;
} else if (comp == right) {
right = null;
} else if (comp == middle) {
middle = null;
}
}
// The minimum dimension we're happy with is the preferred size
// this could be more fancy by using the minimum sizes of each component
public Dimension minimumLayoutSize(Container parent) {
return preferredLayoutSize(parent);
}
// Here we work out the preferred size of the component, which is used
// by methods such as pack() to work out how big the window should be
public Dimension preferredLayoutSize(Container parent) {
Dimension dim = new Dimension(0, 0);
// get widest preferred width for left && right
// get highest preferred height for left && right
// add preferred width of middle
int widestWidth = 0;
int highestHeight = 0;
if ((left != null) && left.isVisible()) {
widestWidth = Math.max(widestWidth, left.getPreferredSize().width);
highestHeight =
Math.max(highestHeight, left.getPreferredSize().height);
}
if ((right != null) && right.isVisible()) {
widestWidth = Math.max(widestWidth, right.getPreferredSize().width);
highestHeight =
Math.max(highestHeight, right.getPreferredSize().height);
}
dim.width = widestWidth * 2;
dim.height = highestHeight;
if ((middle != null) && middle.isVisible()) {
dim.width += middle.getPreferredSize().width;
dim.height = Math.max(dim.height, middle.getPreferredSize().height);
}
Insets insets = parent.getInsets();
dim.width += insets.left + insets.right;
dim.height += insets.top + insets.bottom;
return dim;
}
// this is the brain of the layout manager, albeit rather small.
// I told you this is straightforward...
public void layoutContainer(Container target) {
// these variables hold the position where we can draw components
// taking into account insets
Insets insets = target.getInsets();
int north = insets.top;
int south = target.getSize().height - insets.bottom;
int west = insets.left;
int east = target.getSize().width - insets.right;
// we first find the width of the left and right components
int widestWidth = 0;
if ((left != null) && left.isVisible()) {
widestWidth = Math.max(widestWidth, left.getPreferredSize().width);
}
if ((right != null) && right.isVisible()) {
widestWidth = Math.max(widestWidth, right.getPreferredSize().width);
}
if ((middle != null) && middle.isVisible()) {
widestWidth = Math.max(widestWidth,
(east - west - middle.getPreferredSize().width) / 2);
}
// next we set the size of the left component equal to the widest width
// and whole height, and we set the bounds from North-West corner
if ((left != null) && left.isVisible()) {
left.setSize(widestWidth, south - north);
left.setBounds(west, north, widestWidth, south - north);
}
// next we set the size of right component equal to the widest width
// and whole height, and we set the bounds from North-East corner
if ((right != null) && right.isVisible()) {
right.setSize(widestWidth, south - north);
right.setBounds(east-widestWidth, north, widestWidth, south - north);
}
// lastly we set the size of the middle component equals to the
// remaining width, which should be equal to the middle object's
// preferred width and we set the height equal to the middle object's
// preferred height
if ((middle != null) && middle.isVisible()) {
middle.setSize(east - west - widestWidth * 2,
middle.getPreferredSize().height);
middle.setBounds(
west+widestWidth,
north + (south - north - middle.getPreferredSize().height)/2,
east - west - widestWidth * 2,
middle.getPreferredSize().height);
}
}
}
You see, it really was quite simple. Here is an example frame that tries
out the new layout manager:
//: WildLayoutExample.java
import java.awt.*;
import javax.swing.*;
public class WildLayoutExample extends JFrame {
public WildLayoutExample() {
super("WildLayoutExample");
setSize(new Dimension(400, 300));
getContentPane().setLayout(new WildLayoutManager());
// construct the left panel
JPanel leftPanel = new JPanel(new BorderLayout());
leftPanel.add(new JLabel("Left Label"), BorderLayout.NORTH);
leftPanel.add(new JTree(), BorderLayout.CENTER);
// construct the middle panel
JPanel middlePanel = new JPanel(new GridLayout(0,1,5,5));
middlePanel.add(new JButton("Add >"), null);
middlePanel.add(new JButton("<< Remove All"), null);
// construct the right panel
JPanel rightPanel = new JPanel(new BorderLayout());
rightPanel.add(new JLabel("Right Label"), BorderLayout.NORTH);
rightPanel.add(new JTextArea("jTextArea1"), BorderLayout.CENTER);
// add the panels to the content pane using our new layout manager
getContentPane().add(leftPanel, WildLayoutManager.LEFT);
getContentPane().add(middlePanel, WildLayoutManager.MIDDLE);
getContentPane().add(rightPanel, WildLayoutManager.RIGHT);
}
public static void main(String[] args) {
WildLayoutExample frame = new WildLayoutExample();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // JDK 1.3 !
frame.setVisible(true);
}
}
You could use the idea of custom layout managers to create all
sorts of interesting layouts, such as a special form layout for
designing forms for your business application. I do not see
any particular problems with writing your own layout manager,
especially if there is some layout that you want to use quite
often. Just don't use absolute layouts, whatever you do!!!
And remember: let's be careful out there!
Heinz
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Warning Advanced:
The following code exits normally under JDK 1.2.2 but "hangs"
under JDK 1.3. Many thanks to James Pereira for pointing this out and
sending me the code:
import java.awt.Cursor;
public class J23D {
// This cursor class when loaded now starts the GUI event threads!
private static Cursor s_waitCursor =
Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR);
public void log(String _msg) {
System.out.println(_msg);
}
public static void main ( String[] _args ) {
new J23D().log("That's all folks!");
}
}
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